Wednesday, October 10, 2012

I hate zombies in videogames.

Can we give zombies a rest?  Ever since I saw MJ's Thriller video when I was a little kid, I've had an intense fear of zombies.  I love the song, but could hardly sit through the video.  Who knew that 30 years later, the world would still be infatuated with zombies.  That has been especially so in videogames.  Even videogames where zombies do not belong at all, the developers still decided to put them in.   Am I the only person who hates that they put zombies in all the Call of Duty and Modern Warfare games?  That's extra game that takes up space that I have no desire to play through.   I guess it's okay if they make it an add-on download to purchase on the PSN like they did with Red Dead Redemption, but I don't want to have anything to do with it. 
Oh Come on. Leave me alone.
I'm a big fan of light gun shooter games as you might have read in my last post, so there are good chances I'll buy any shooter game that comes out for the PS Move.  But the last 4 shooters games released have all been f'n zombie games!  House of the Dead 3 and 4 and 2 Resident Evil Chronicles games.   Finally, I broke down and bought Resident Evil: The Umbrella Chronicles.  The thing about the Resident Evil movies and games that I've noticed is after the first couple games, it seems like the zombies are always just a nuisance and not the main problem because there are much bigger monsters to fry.  That makes me feel a little better knowing that the zombies are no big deal and anyone living through the apocalypse can easily take on a horde of zombies with their bare hands.   That has allowed me to get through my nightmares a little easier.  Did I mention that I have zombie nightmares every single time I see a zombie?  I've learned to deal with the zombies in my dreams and it hasn't been as traumatic as it used to be, but I still don't appreciate it.
Fine, I'll play, but I'm not gonna like it.
To some of my friends' amazement, one of my favorite TV shows right now it The Walking Dead.  I guess the show has in some way been an attempt for me to try to face my fears by surrounding myself with it, just like Batman did with bats.  But zombies are a lot scarier than bats. 

Monday, September 17, 2012

Playstation Move Shooting Games Wishlist

I've always been a fan of light gun games ever since Nintendo's Duck Hunt.  I bought the gun apparatus for almost every console that I've owned.  I had the Super Scope for Super Nintendo, which was the first bad ass videogame gun, but since it was Nintendo, they didn't come out with the kind of bad ass games that would have been cool to play.  I bought a generic gun for PS1 to play Time Crises and got Namco's Guncon 2 for PS2 and the Guncon 3 for PS3; both were for playing the Time Crises games that came out.  Unfortunately, only a few other games were compatible with Guncon, so the potential of it was never reached. 

Finally, with the Playstation Move, there seems to be a real interest and motivation for companies to develop games with Move functions.   I have really enjoyed the shooting games for the Move, such as Raizing Storm and The Shoot and hope that they come out with many more.  Here is a list of gun games that I think would have new life on the PS3.

1) Virtua Cop - I had a Sega Saturn, but did not play it much, because there weren't too many quality titles for it, but one of my favorite shooting games ever is Virtua Cop.  The gun was the most accurate gun to date and the graphics were pleasing to the eye.  I don't really know why I liked it so much, it was just a feel good game.


2) Silent Scope - This game was awesome in the arcades.  I love sniping in all games and to have an actually sniper rifle to play with was amazing.  It was quite innovative that they had the full view on the screen and the zoomed view inside the scope, which probably made for the most realistic sniping experience in videogames.  I bought Silent Scope 2 and 3 for PS2, but you could only use the controller to play which made the game about 10 percent as fun as the arcade.  I think they could figure how to turn this game into a Move game if they put their minds to it.


3) Time Crises - Though they do have Raising Storm which came with Time Crises 4 and Deadstorm Pirates, but I would like them to re-release the previous Time Crises games to be played on the Move, like they re-released The House of the Dead games.  I don't like zombie games, so I haven't played House of the Dead.


4) Police 911 - This game was a little hard to find even in the arcades.  This was the first time I'd seen a game that utilized a camera that tracked your movements so you could dodge bullets with your own body.  I guess they released the game in Japan for PS2, but I don't think it ever came out in the States.  This game would be perfect for the Move, since that's pretty much what The Shoot is like.  I own The Shoot and enjoyed it, but it was a bit to childish for me and would like to play a more mature game with the same mechanics.


5) Crises Zone - This game was pretty much the same thing as Time Crises, but with an uzi type gun instead of a hand gun.  I only played it once or twice in the arcades, so I can't comment too much about it, but hey, the more the merrier.


Saturday, September 8, 2012

11 Tips to Improve Your Online Shooter Success

This article is for beginners who are getting into playing online shooters and keep getting killed.  Here are some tips that I use to stay alive and possibly get some kills.

1) Find Cover. The most important thing for survival in an online shooting game is cover.  A lot of newbies want to just run out in the open spraying and praying.  Especially if you're a newbie and your gun is not that good yet.  Chances are somebody else is gonna see you before you see them.  That means you're dead.  Good players find good spots to hide and take cover.

2) Don't shoot from far away if your gun is not accurate.  If the other player has their back to you and doesn't know you're coming, don't shoot right away if you're still a little far from him.  Get closer until you know you have a good shot.  If you shoot from far away and miss or hit, but don't kill, you give away your location.  If the other player is good, he'll be able to turn around quickly and kill you. 

3) Shoot from the hip first.  If you run into somebody all of a sudden and they're close to you, you need to shoot fast.  If you press the precision aim button (usually L1) before shooting, you'll be too slow.  I say start shooting first and then press L1 while you're shooting.

4) Remember your grenades.  When you're face to face with someone and you're both shooting at each other, throw a grenade (usually L2 or R2).  The grenade might not hit him but could throw him off a bit and give you a chance to get the kill.

5) Find an efficient weapon that suits you.  I love using sniper rifles and shooting people from far away, but it's a slow way to get a kill and you probably won't be of much help to your team.  I'm best with mid-range guns because I have decent aiming skills and the gun shoots faster.

6) Get used to the melee attack button.  I've been killed many times because the other players were really quick at knifing.  Because I play a variety of FPS games and the melee button is often a different button on different games, so I forget which button is the close quarters knife button.  When you start playing, make sure you get used to pressing that button like a reflex, because you'll need it.


7) Don't be predictable.  The reason playing against a computer opponent is so easy is because they're predictable and always have patterns.  Being a human being, you can be completely unpredictable and that is the reason playing online is so much more difficult than playing campaign modes even on extreme difficulty.   If you are in a shootout with someone and you run for cover before dying, that player will probably be waiting for you to pop out, right where he last saw you.  Find another area to pop out where he'll less likely be looking and attack.

8) Flank.  If you see your teammate shooting at someone, don't go to where your teammate is.  Try to go around and hit the opponent from the side while they're shooting at your teammate.  Also be aware of flanking enemies while in a shootout.

9) Keep moving.  If you've just killed someone.  They're probably gonna come right back to find you and get revenge.  Even though you might have found a great spot, there's no spot that is safe for long.

10) Find a friend.  Don't always go at it alone.  Follow a teammate and back him up.  If he's in front of you, chances are he'll get shot at first and that will give you more time to shoot at the enemy.

11) Shoot first, ask questions later.  Most online games turn off the friendly fire option, so if you shoot at a teammate, they will not be hurt.  If you run into someone suddenly, shoot!  I used to make the mistake of seeing someone and thinking it was my ally, but it was an enemy and I was killed.  As long as friendly fire is turned off, shoot at everyone you see until you know for sure.


Online Gamers Are Unsympathetic Jerks

That's me falling and getting pwned by some asshole
I love playing FPS games online and can hold my own most of the time, but occasionally you get put into an all-star match and you can't survive for longer than 3 seconds.  People will just camp out at your spawn point waiting for you to appear and kill you again.  These guys are unforgiving assholes.  But what reason do they have not to be?  Playing games online, you can't see who you're playing with, so you basically don't care at all about making that person not feel like the biggest noob idiot ever.  I think these guys' goal is to make a noob want to never play that game again.  This can't be good for business though, can it?  Some games like Call of Duty are always rewarding players for being too good by giving them weapons that make them even stronger, while the newbies are stuck with shitty weapons that don't do half as much damage.  The only way you have a chance is if you buy the game on the day it comes out so everyone is even.   If you're coming into a game a few weeks late, you don't have a chance.  Sure, most games have servers for newcomers, but most of us want to play with the big boys, right?  Even the beginners are usually still really good though.

So if you're playing an online game and getting your ass handed to you.  You might never want to play that game again.  Do the videogame companies care?  You already bought the game and for PS3, online play is free.  The companies don't make any more money from you playing online unless you purchase weapons or the new levels.  I'm guessing at least half of the gamers never spend anymore money on the game.  So the people who quit because they couldn't get any kills might even be saving money for the company, because if less people are playing online, I suppose they don't have to spend as much money on the server size.  I don't know really know if the companies have to spend more money if more people are online, but I assume they do.  That's why they reward assholes by giving them better weapons and abilities, because those assholes are saving them money.

If you die 15 times, this is
who you become.
I've had this idea for an online game.  It probably wouldn't work, but it's an interesting thought.  The game rewards people for dying.  Not really rewards, but gives you an advantage if you die too many times.   And if you keep killing people and not dying, you get more and more disadvantages.   I know you're thinking what's the point in trying to win and what would stop people from just killing themselves in order to get a better weapon?  You still get rewarded for winning but you get rewarded with cooler and cooler outfits.  The other reason people play online games forever is so they can get new outfits.  That sounds gay, but it's true.  Games like Warhawk and Starhawk never give you new weapons but they give you fashion accessories like helmets and boots that give you no advantage at all but help you kill in style.  How about the losers get better stronger weapons, but their clothes become more and more ridiculous?  You've died 10 times in a row without killing anyone?  You get a semi automatic grenade launcher, but you have to wear diapers.   If you killed many victims and haven't died, you get downgraded to using a knife, but you have a tailored Armani suit on.

So the more you die, the better the weapons, but the worse your clothes.  The more you kill, the smaller your weapon gets, but the cooler your clothes get.   I might be on to something here.  Let's see if someone steals this idea and doesn't give me any credit.  At least I'll have proof that this was my idea first on the date at the top of this post.

Game Guide Goodness, a.k.a. The Other GGG by Jordan Williams (my vidgam partner)


 
        
      I was at a bookstore the other day, and spotted just before leaving a guide to Diablo III.  I was sorely tempted to rip open the plastic covering (which by itself is one of the major reasons I rarely go into bookstores anymore) and plop down for the next hour and a half, delving into the new usable characters and what abilities they can develop as a result of slaying numerous hell-born monsters, yay.  And I would’ve been happy to do this even though the likelihood of me actually playing the game is minimal, because… Well, I don’t have a scientific explanation besides it makes my brain feel happy.  If you’ve got any snide comments, you can go to hell, and I’ll imagine my warrior avatar slaying you on my journey to defeat the demon king and gain experience points from your carcass.
      Good game guides have been of practical use in my life before.  When I was in junior high, Street Fighter II was all the rage (though I remember vaguely a fighting game called Streets of Rage), and people would line up in front of the arcades like they were on welfare.  Same expression too; you never saw anyone smiling while in queue to play, as if they were physically getting ready for a fight.  Being a introverted young boy with limited funds, I was quite intimidated, yet intrigued by this phenomenon.  And since one of my hobbies was to wander around stores and not buy anything, I happened to come across an “official” guide to playing SFII at a Tower Records (R.I.P.) one sunny weekend.  I assume the reaction that came across me upon seeing such an artifact was akin to the folks who discovered the Dead Sea Scrolls.
      At that point in time, I had perused some editions of Nintendo Power, a monthly magazine published by…Nintendo!  That was already a treat to view, and they did have some walkthroughs and strategies for some of the more popular games.  The guide for Street Fighter was a whole different animal, however.  There were detailed analyses of all the playable characters and bosses, which included move combinations and rankings.  Bar charts are hot, man.  I pored over the pages with manic intent, as if absorbing this knowledge would make me more of a man among other boys.  Armed and loaded, I now could enter arcades and liquor stores (and the occasional donut shop) with something resembling a sense of belonging, and be able to hold my own against slightly older teenagers, winning their respect and not getting beaten up and robbed.  It was the joy of just using one quarter and playing through the whole tournament against the computer opponents that really boosted my ego, drawing admiring looks occasionally from an onlooker or three, like I was defying a law of science.
      After returning from my childhood flashback, I stared at the new Diablo game guide for a moment, pondering its contents further.  I worried about the future of this particular industry, as people tend to play more simplistic games, i.e. Angry Birds, and such activities don’t exactly require detailed strategies and in-depth analysis.  It brought to my mind newspapers, also a dying breed of print.  For a moment, I thought about purchasing the Diablo guide just on principle alone, that I’m doing my part to keep this thing alive.  Then my senses came upon me, and I realized that I could probably download a copy somewhere over the internet.

Tuesday, August 21, 2012

I'm sorry, but I like short games.

When a game takes under 8 hours to finish, most game reviewers will deduct points from the overall score of the game.  Personally, I kind of prefer a game to be short.  A lot of games are just too long for no reason, because they have you doing a lot of pointless things that aren't necessary or fun.  They'll have you searching for little things in the dark corners and you have to find like a hundred of them and you don't even get rewarded for finding all of them or you do, but it's a useless reward.  Most of the time, the only point for them to do this is to show you more of the details in the game that you might not pay attention to while playing through the main story.  They want you to know that they spent a lot of time on the small details of the games and the only way for you to notice is if they put a bottle or computer there for you to shoot, collect, or blow up.   Personally, I don't really care.   I can appreciate the details without doing these tedious tasks.

Can a fire truck really shoot water in any direction
while moving?
Very rarely, I will put in the time to collect junk or do all the side missions, because they make it actually fun to do so.  The only games that I remember caring about that stuff are Batman Arkham City and Grand Theft Auto San Andreas.  Why did I care in these games?  Because it was worth it.  I remember playing through the fire truck missions in San Andreas and the reward was that you become fireproof.  How sweet is that?  It was especially rewarding because the final mission of the game has you escaping out of a big burning building filled with dudes shooting at you.  It was hard enough to avoid the bullets, but avoiding the fire made the mission really damn hard.  So being fireproof made it much easier to finish the level and see the end of the game.  That was the only GTA that I was able to finish without just using the weapons and health cheat codes.   I've played every Grand Theft Auto game including the original ones for psx, ps2, gameboy advanced, psp and GTA4.  I think I the only other one that I finished was the first Grand Theft Auto 3.  I needed the weapons cheat because the last mission was a bitch if you didn't have a ton of bazooka rockets.   I appreciated that in San Andreas, you had to complete a side mission to enable the cheats, that way I didn't feel like I was completely cheating.  I earned the right to cheat because I finished the difficult firefighter mission. 
One of the coolest side missions I've witnessed.

In Arkham City, I played through all the side missions mainly out of curiosity.  The side missions were like mysteries that had you searching for clues to find out who murdered somebody or to save some hostages and I wanted to catch the culprits and see who they are or what they look like.

So what games did you spend the time to finish the game 100 percent?  Comments?

First Person Shooter Overload




Have you ever spent so much time playing first person shooter games that you see cross hairs even after you turn off the game?  Every time I see a red barrel, I want to shoot it and make it explode so I can make everyone around it go flying with one shot.  Okay, I've never actually seen a red barrel outside anywhere ever.  Though I do see fire extinguishers and I'm pretty sure I could take out a few people by shooting that.  Right, I don't even own a gun.   Though if I owned a few guns and was able to carry them around, I wonder how fast I could switch guns or how fast I could actually reload.  In the games it's lightening fast.  Plus, I noticed when you reload before finishing a clip, the bullets leftover from the clip automatically get carried over to the next clip.  How do they do manage to take out the leftover bullets from the first clip, take out the same amount of bullets in the next clip and put in the bullets from the first clip all in like half a second.  That's incredible.  Another thing every FPS game does is put the gun off to the right side and it's aiming to the middle of the screen but actually it's aiming slightly to the left, so if an enemy is some distance away, you would probably miss him by several feet.

Stupid Taliban wearing a red scarf that doesn't blend in at all.
On facebook, I talked to one of my friends who's in the military in Afghanistan, about how realistic games are.  I was a little surprised about how much classified information he was willing to divulge to me, a civilian.  He told me what kind of guns he uses, how often he shoots at people, and how crappy the bad guys are at fighting.  The main difference he said between real life and movies is that it's really hard to run for a long time with all that gear on and they usually travel in big groups together, not just a few people like in games and movies.


Coke
Can you tell the difference between these 3 games?
Pepsi
I've been playing all the Call of Duty Modern Warfares, Battlefield 2 and 3, Medal of Honor, Sniper Elite V2, Ghost Recon, 007 Golden Eye Reloaded, Homefront, etc.  They're all becoming a blur.  When I think about them I find it a little difficult to remember which scenes were in which games.  I do admit my memory is kind of shit though.  Usually I try to finish the whole campaign mode because I feel slightly proud of my accomplishment and enjoy the story to some degree.  But with Battlefield 3 and Golden Eye Reloaded, I couldn't make it through.  There was just no motivation for me.  However, those were the two games that for the first time I decided to play on hard modes and for too many parts I had to play through more times than usual and I got frustrated.  I suppose I could lower the difficulty level and just finish the game, but I just don't have much desire to do it.  Is it because I'm growing out of games or these games just aren't innovative or creative enough to keep my attention anymore?  The more "realistic" these games get, the more similar they become.

Do the games all seem the same to you too?  Comments?

Monday, August 13, 2012

I do not miss hard games.

Get ready to die a million times.
I've heard people brag that they beat those freakin' hard Nintendo games like Mike Tyson's Punch Out or they finished Zelda, Mario, or whatever (though nobody I know finished Ninja Gaiden).  I played all those games, but I didn't beat any of them.  Why?  Because they pissed me off so badly, I didn't want to give those games the satisfaction of me sticking to them when they're just being a bitch.  Why should I stick it out if you're just gonna keep F'ing with me over and over again.   Those games also didn't have good check points or save functions, so when you stop playing the game, there's a good chance you'll have to go all the way back to the beginning when you turn it back on.  And those games were not short games.  They took hours and hours of hard work and determination, which I didn't have at all.  But why should I?  So I could see the stupid 5 second ending scene?

Get ready to do the same thing over and over again
for 12 straight hours and no breaks.
There was one Nintendo game I actually sat down all day to finish and the ending was so bad.  Rampage.  That was the most repetitive simple game.  Though it was also one of the first games I know of that seemed to give you unlimited lives, or it was like really difficult to actually die, or maybe I just used a code, I can't remember.  That was another thing about most of those games.  You needed a secret code to have any chance of beating some of them.  Contra was a great game, but who could beat that game without the 30 lives code?  Everyone I know knows the Contra code by heart, because that's how important that damn code was.

I still don't know if the game developers back then really believed kids loved torturing themselves like that or they just didn't know how to get the difficulty settings right.  I also wonder if they still had the arcade game difficulty settings ingrained in their minds, like they had to make the game difficult so people would keep dying and pumping more coins into the machine.  But we BOUGHT the game, there was no reason for them to punish us like that.  There was reason to make it so goddamn hard to finish the game.  If I could find some those people, I would ask them what they were thinking making a game for children impossible to beat.  Was that some kind of life lesson they were trying to teach us?  Were they telling us that sometimes, no matter how hard you try to do something, you'll just never be able to do it?  Were they trying to tell us that if you want to beat Ninja Gaiden, you have to actually train like a real ninja?  I don't know.  I just think they were assholes.

Some people now complain that games are too easy, but personally I love it.  I don't like having to do the same thing over more than 5 times.  I'm a grown man, but my patience level is the same as it was when I was 8.   I was just playing the new 007 Golden Eye Reloaded game for PS3 and I thought I'd put it on hard difficulty to make it a little more interesting because I'm pretty good at FPSs now.  Boy, was that a mistake.  I got to the end boss of the game, but it was so hard getting there, I almost considered taking the game out and breaking it in half.  I've never done that in my life, but I have a friend who did and he really regretted it, so I told myself I would never break a game.

My revenge on a hard game is to just sell it off.  At least you get a little money back for the terrible torture device.  I played against the boss in 007 a few times, and finally I was like "screw this, I'm not finishing this stupid ridiculously hard game, I'll just watch the ending on Youtube."  That's pretty much the main reason I try to finish a game is to see the ending, but I've decided from now on if a game is too hard or takes too long to finish, I'm just gonna get rid of it and check out youtube.  It's not worth me getting stressed out and pissed off over.  I'm a peaceful man.  Thankfully, most games have very reasonable difficulty settings that can also be adjusted, so that's why I can stand playing through an entire game with little stress and still go through a few challenges as well.

How about you?  Do you like a challenge or do you break stuff?

Sunday, August 12, 2012

Need more 4 player split screen co-op!

I've been playing first person shooter games since Wolfenstein.  I didn't play all of them and I get killed a lot online, but I have enjoyed countless FPS games.  I've played every Call of Duty game that ever came out.  I love Battlefield: Bad Company 2, Battlefield 1943, and Battlefield 3.  I had a wonderful time playing Ghost Recon Advance Warfighter 2 (GRAW2) especially with the 4 player split-screen.  Even though I've been playing these games for more than 10 years I still feel like a noob when I play online.   I don't spend all hours of the day playing.  I'm more of a casual player who occasionally splurges and plays for 3 hours and then feels exhausted.  Usually one or two hours is enough chaotic shooting to last me for a couple days.

Because I always get my ass kicked online, but I still really enjoy playing, I prefer to play split-screen games.  Two-player split-screen is great fun, but the magic happens when you get 2 or 3 friends over to your house to play in-your-face 4-player split-screen games.  The problem is there aren't many left.

Unfortunately, so many gamers nowadays don't have friends that they actually like to hangout with in the same room.  I'm not sure why I like my friends to be in the same room when I'm playing and somebody might call me gay for this, but it just makes the gaming experience so much better.  I especially like co-op 4 player split-screen games, but they hardly even exist anymore.  GRAW2 was the last one I played and that game came out several years ago.  There aren't any new 4 player co-op split-screen FPSs anymore and it saddens me.  I feel because of this, I can't hang out with my friends anymore.

Together forever and ever.
If I want to play with my friends, I have to get online to play with them, but it's just not the same.  I can't slap their butts after we beat a level TOGETHER!   When I played through all the 4 player co-op levels in GRAW2 with my two best friends, we made a list with all the levels on it and we checked off each level as we beat it with PRIDE.  We were a team that stuck TOGETHER through thick and thin, and through good times and bad times and for better or worse.  We even made it a goal to beat each level without any of us dying and we DID IT TOGETHER!

Then we put the piece of paper in the middle of us and kissed each other with the paper separating our lips so it wouldn't be gay.  I know what you're thinking, "How did only 3 of you play through a 4 player co-op mode without dying?" and the answer is love.  We did it by loving each other more than a man and woman could ever love each other.  Actually, I know you were actually thinking, "How did three of you kiss without your lips touching with only one paper betwixt your lips?"  That is a magic trick that I cannot reveal to you at present.

So do any of you play games with friends in the same room anymore?

Doubtful about PS Vita


I bought a Playstation Vita about 6 months ago, 2 months after its release, with high hopes that it would be the ultimate handheld gaming device out there.  With its beautiful touch screen, nice button layout, and a ton of other cool mechanics, I thought it couldn’t go wrong.  Though there were not many titles out, the ones that did come out looked very promising.  I bought Uncharted and FIFA for it and was pretty pleased with the two games, but still yearning to see what amazing game were still in store for this gadget.  Currently, I’m out of job and need some extra cash to pay some bills.  I’m considering selling my Vita and not with great regret.  I’ve started to think that the potential that I saw in this device may be lost or not seen for a long time. 
I also own a PS3 and am constantly buying new games and trading in old ones if I can’t afford the new ones.  I’ve spent a ton of money on my PS3 games and have thoroughly enjoyed most of them and only disappointed by a select few.  I love buying games almost more than I do playing them.  There’s something about that fresh game smell and feeling you get opening up the plastic box, browsing through the instruction guide and putting it in the system for the first time. 
With that said, I’ve been desperately wanting to buy more Vita games, but there just haven’t been any new titles that attract me.  I never finished Uncharted and started to feel bored with the repetitive gameplay.  Fifa is fun, but I already have Fifa 12 for PS3 which is a superior game.  The only reason I need a Vita is to play games on the go, but I’m rarely on the go and when I am, I don’t really have time to play videogames.  I fear that the Vita won’t get many good games because I think game developers were scared off by the PSP’s ease of pirating.  Why spend a bunch of money when hackers will just figure out a way to pirate the game and make it downloadable online?  I know PSP games companies must have lost millions of dollars because of that.  I’m well aware that the Vita has much stronger security settings, but hackers are gonna hack. 
Another problem I’m seeing is that the Vita’s controls layout and front and back touch panels put too much pressure on the developers to make games that are exclusive to the Vita, but it’s pretty clear that most developers try their best to make their games playable on as many platforms as they can.  If they don’t adhere to the Vita’s control scheme and just make a direct port from another system and lazily add a few pointless touch screen controls, then the game critics will give low scores to the game and then no one will buy the game.  So far only a few Vita games have received decent scores, while the rest have been quite low.  I also think these crappy free games that people play on their phones are screwing with game developer's minds and they're thinking it might be better to make a simple crappy game for free than to spend a lot of time and money to make a good quality game that people have to spend a hunk of money on up front.
I’ve lost interest in my PS Vita altogether and am really considering selling it and going back to my PSP.  If Vita does make a miraculous comeback next year or something, I’ll think about buying it again when they make a smaller version or different color or something.  I’m sorry Sony.  I’m kind of a fanboy and usually think you can’t do any wrong and this is not really your fault, but I just can’t do this anymore.  We have to break up for a while.  I need to see other videogames.