Saturday, September 8, 2012

Online Gamers Are Unsympathetic Jerks

That's me falling and getting pwned by some asshole
I love playing FPS games online and can hold my own most of the time, but occasionally you get put into an all-star match and you can't survive for longer than 3 seconds.  People will just camp out at your spawn point waiting for you to appear and kill you again.  These guys are unforgiving assholes.  But what reason do they have not to be?  Playing games online, you can't see who you're playing with, so you basically don't care at all about making that person not feel like the biggest noob idiot ever.  I think these guys' goal is to make a noob want to never play that game again.  This can't be good for business though, can it?  Some games like Call of Duty are always rewarding players for being too good by giving them weapons that make them even stronger, while the newbies are stuck with shitty weapons that don't do half as much damage.  The only way you have a chance is if you buy the game on the day it comes out so everyone is even.   If you're coming into a game a few weeks late, you don't have a chance.  Sure, most games have servers for newcomers, but most of us want to play with the big boys, right?  Even the beginners are usually still really good though.

So if you're playing an online game and getting your ass handed to you.  You might never want to play that game again.  Do the videogame companies care?  You already bought the game and for PS3, online play is free.  The companies don't make any more money from you playing online unless you purchase weapons or the new levels.  I'm guessing at least half of the gamers never spend anymore money on the game.  So the people who quit because they couldn't get any kills might even be saving money for the company, because if less people are playing online, I suppose they don't have to spend as much money on the server size.  I don't know really know if the companies have to spend more money if more people are online, but I assume they do.  That's why they reward assholes by giving them better weapons and abilities, because those assholes are saving them money.

If you die 15 times, this is
who you become.
I've had this idea for an online game.  It probably wouldn't work, but it's an interesting thought.  The game rewards people for dying.  Not really rewards, but gives you an advantage if you die too many times.   And if you keep killing people and not dying, you get more and more disadvantages.   I know you're thinking what's the point in trying to win and what would stop people from just killing themselves in order to get a better weapon?  You still get rewarded for winning but you get rewarded with cooler and cooler outfits.  The other reason people play online games forever is so they can get new outfits.  That sounds gay, but it's true.  Games like Warhawk and Starhawk never give you new weapons but they give you fashion accessories like helmets and boots that give you no advantage at all but help you kill in style.  How about the losers get better stronger weapons, but their clothes become more and more ridiculous?  You've died 10 times in a row without killing anyone?  You get a semi automatic grenade launcher, but you have to wear diapers.   If you killed many victims and haven't died, you get downgraded to using a knife, but you have a tailored Armani suit on.

So the more you die, the better the weapons, but the worse your clothes.  The more you kill, the smaller your weapon gets, but the cooler your clothes get.   I might be on to something here.  Let's see if someone steals this idea and doesn't give me any credit.  At least I'll have proof that this was my idea first on the date at the top of this post.

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