Can we give zombies a rest? Ever since I saw MJ's Thriller video when I was a little kid, I've had an intense fear of zombies. I love the song, but could hardly sit through the video. Who knew that 30 years later, the world would still be infatuated with zombies. That has been especially so in videogames. Even videogames where zombies do not belong at all, the developers still decided to put them in. Am I the only person who hates that they put zombies in all the Call of Duty and Modern Warfare games? That's extra game that takes up space that I have no desire to play through. I guess it's okay if they make it an add-on download to purchase on the PSN like they did with Red Dead Redemption, but I don't want to have anything to do with it.
Oh Come on. Leave me alone.
I'm a big fan of light gun shooter games as you might have read in my last post, so there are good chances I'll buy any shooter game that comes out for the PS Move. But the last 4 shooters games released have all been f'n zombie games! House of the Dead 3 and 4 and 2 Resident Evil Chronicles games. Finally, I broke down and bought Resident Evil: The Umbrella Chronicles. The thing about the Resident Evil movies and games that I've noticed is after the first couple games, it seems like the zombies are always just a nuisance and not the main problem because there are much bigger monsters to fry. That makes me feel a little better knowing that the zombies are no big deal and anyone living through the apocalypse can easily take on a horde of zombies with their bare hands. That has allowed me to get through my nightmares a little easier. Did I mention that I have zombie nightmares every single time I see a zombie? I've learned to deal with the zombies in my dreams and it hasn't been as traumatic as it used to be, but I still don't appreciate it.
Fine, I'll play, but I'm not gonna like it.
To some of my friends' amazement, one of my favorite TV shows right now it The Walking Dead. I guess the show has in some way been an attempt for me to try to face my fears by surrounding myself with it, just like Batman did with bats. But zombies are a lot scarier than bats.
I've always been a fan of light gun games ever since Nintendo's Duck Hunt. I bought the gun apparatus for almost every console that I've owned. I had the Super Scope for Super Nintendo, which was the first bad ass videogame gun, but since it was Nintendo, they didn't come out with the kind of bad ass games that would have been cool to play. I bought a generic gun for PS1 to play Time Crises and got Namco's Guncon 2 for PS2 and the Guncon 3 for PS3; both were for playing the Time Crises games that came out. Unfortunately, only a few other games were compatible with Guncon, so the potential of it was never reached.
Finally, with the Playstation Move, there seems to be a real interest and motivation for companies to develop games with Move functions. I have really enjoyed the shooting games for the Move, such as Raizing Storm and The Shoot and hope that they come out with many more. Here is a list of gun games that I think would have new life on the PS3.
1) Virtua Cop - I had a Sega Saturn, but did not play it much, because there weren't too many quality titles for it, but one of my favorite shooting games ever is Virtua Cop. The gun was the most accurate gun to date and the graphics were pleasing to the eye. I don't really know why I liked it so much, it was just a feel good game.
2) Silent Scope - This game was awesome in the arcades. I love sniping in all games and to have an actually sniper rifle to play with was amazing. It was quite innovative that they had the full view on the screen and the zoomed view inside the scope, which probably made for the most realistic sniping experience in videogames. I bought Silent Scope 2 and 3 for PS2, but you could only use the controller to play which made the game about 10 percent as fun as the arcade. I think they could figure how to turn this game into a Move game if they put their minds to it.
3) Time Crises - Though they do have Raising Storm which came with Time Crises 4 and Deadstorm Pirates, but I would like them to re-release the previous Time Crises games to be played on the Move, like they re-released The House of the Dead games. I don't like zombie games, so I haven't played House of the Dead.
4) Police 911 - This game was a little hard to find even in the arcades. This was the first time I'd seen a game that utilized a camera that tracked your movements so you could dodge bullets with your own body. I guess they released the game in Japan for PS2, but I don't think it ever came out in the States. This game would be perfect for the Move, since that's pretty much what The Shoot is like. I own The Shoot and enjoyed it, but it was a bit to childish for me and would like to play a more mature game with the same mechanics.
5) Crises Zone - This game was pretty much the same thing as Time Crises, but with an uzi type gun instead of a hand gun. I only played it once or twice in the arcades, so I can't comment too much about it, but hey, the more the merrier.
This article is for beginners who are getting into playing online shooters and keep getting killed. Here are some tips that I use to stay alive and possibly get some kills.
1) Find Cover. The most important thing for survival in an online shooting game is cover. A lot of newbies want to just run out in the open spraying and praying. Especially if you're a newbie and your gun is not that good yet. Chances are somebody else is gonna see you before you see them. That means you're dead. Good players find good spots to hide and take cover.
2) Don't shoot from far away if your gun is not accurate. If the other player has their back to you and doesn't know you're coming, don't shoot right away if you're still a little far from him. Get closer until you know you have a good shot. If you shoot from far away and miss or hit, but don't kill, you give away your location. If the other player is good, he'll be able to turn around quickly and kill you.
3) Shoot from the hip first. If you run into somebody all of a sudden and they're close to you, you need to shoot fast. If you press the precision aim button (usually L1) before shooting, you'll be too slow. I say start shooting first and then press L1 while you're shooting.
4) Remember your grenades. When you're face to face with someone and you're both shooting at each other, throw a grenade (usually L2 or R2). The grenade might not hit him but could throw him off a bit and give you a chance to get the kill.
5) Find an efficient weapon that suits you. I love using sniper rifles and shooting people from far away, but it's a slow way to get a kill and you probably won't be of much help to your team. I'm best with mid-range guns because I have decent aiming skills and the gun shoots faster.
6) Get used to the melee attack button. I've been killed many times because the other players were really quick at knifing. Because I play a variety of FPS games and the melee button is often a different button on different games, so I forget which button is the close quarters knife button. When you start playing, make sure you get used to pressing that button like a reflex, because you'll need it.
7) Don't be predictable. The reason playing against a computer opponent is so easy is because they're predictable and always have patterns. Being a human being, you can be completely unpredictable and that is the reason playing online is so much more difficult than playing campaign modes even on extreme difficulty. If you are in a shootout with someone and you run for cover before dying, that player will probably be waiting for you to pop out, right where he last saw you. Find another area to pop out where he'll less likely be looking and attack.
8) Flank. If you see your teammate shooting at someone, don't go to where your teammate is. Try to go around and hit the opponent from the side while they're shooting at your teammate. Also be aware of flanking enemies while in a shootout.
9) Keep moving. If you've just killed someone. They're probably gonna come right back to find you and get revenge. Even though you might have found a great spot, there's no spot that is safe for long.
10) Find a friend. Don't always go at it alone. Follow a teammate and back him up. If he's in front of you, chances are he'll get shot at first and that will give you more time to shoot at the enemy.
11) Shoot first, ask questions later. Most online games turn off the friendly fire option, so if you shoot at a teammate, they will not be hurt. If you run into someone suddenly, shoot! I used to make the mistake of seeing someone and thinking it was my ally, but it was an enemy and I was killed. As long as friendly fire is turned off, shoot at everyone you see until you know for sure.
That's me falling and getting pwned by some asshole
I love playing FPS games online and can hold my own most of the time, but occasionally you get put into an all-star match and you can't survive for longer than 3 seconds. People will just camp out at your spawn point waiting for you to appear and kill you again. These guys are unforgiving assholes. But what reason do they have not to be? Playing games online, you can't see who you're playing with, so you basically don't care at all about making that person not feel like the biggest noob idiot ever. I think these guys' goal is to make a noob want to never play that game again. This can't be good for business though, can it? Some games like Call of Duty are always rewarding players for being too good by giving them weapons that make them even stronger, while the newbies are stuck with shitty weapons that don't do half as much damage. The only way you have a chance is if you buy the game on the day it comes out so everyone is even. If you're coming into a game a few weeks late, you don't have a chance. Sure, most games have servers for newcomers, but most of us want to play with the big boys, right? Even the beginners are usually still really good though.
So if you're playing an online game and getting your ass handed to you. You might never want to play that game again. Do the videogame companies care? You already bought the game and for PS3, online play is free. The companies don't make any more money from you playing online unless you purchase weapons or the new levels. I'm guessing at least half of the gamers never spend anymore money on the game. So the people who quit because they couldn't get any kills might even be saving money for the company, because if less people are playing online, I suppose they don't have to spend as much money on the server size. I don't know really know if the companies have to spend more money if more people are online, but I assume they do. That's why they reward assholes by giving them better weapons and abilities, because those assholes are saving them money.
If you die 15 times, this is
who you become.
I've had this idea for an online game. It probably wouldn't work, but it's an interesting thought. The game rewards people for dying. Not really rewards, but gives you an advantage if you die too many times. And if you keep killing people and not dying, you get more and more disadvantages. I know you're thinking what's the point in trying to win and what would stop people from just killing themselves in order to get a better weapon? You still get rewarded for winning but you get rewarded with cooler and cooler outfits. The other reason people play online games forever is so they can get new outfits. That sounds gay, but it's true. Games like Warhawk and Starhawk never give you new weapons but they give you fashion accessories like helmets and boots that give you no advantage at all but help you kill in style. How about the losers get better stronger weapons, but their clothes become more and more ridiculous? You've died 10 times in a row without killing anyone? You get a semi automatic grenade launcher, but you have to wear diapers. If you killed many victims and haven't died, you get downgraded to using a knife, but you have a tailored Armani suit on.
So the more you die, the better the weapons, but the worse your clothes. The more you kill, the smaller your weapon gets, but the cooler your clothes get. I might be on to something here. Let's see if someone steals this idea and doesn't give me any credit. At least I'll have proof that this was my idea first on the date at the top of this post.
I was at a bookstore the other day, and
spotted just before leaving a guide to Diablo III. I was sorely tempted to rip open the plastic
covering (which by itself is one of the major reasons I rarely go into bookstores
anymore) and plop down for the next hour and a half, delving into the new usable
characters and what abilities they can develop as a result of slaying numerous
hell-born monsters, yay. And I would’ve
been happy to do this even though the likelihood of me actually playing the
game is minimal, because… Well, I don’t have a scientific explanation besides
it makes my brain feel happy. If you’ve
got any snide comments, you can go to hell, and I’ll imagine my warrior avatar
slaying you on my journey to defeat the demon king and gain experience points
from your carcass.
Good game guides have been of practical
use in my life before. When I was in
junior high, Street Fighter II was all the rage (though I remember vaguely a
fighting game called Streets of Rage), and people would line up in front of the
arcades like they were on welfare. Same
expression too; you never saw anyone smiling while in queue to play, as if they
were physically getting ready for a fight.
Being a introverted young boy with limited funds, I was quite
intimidated, yet intrigued by this phenomenon.
And since one of my hobbies was to wander around stores and not buy
anything, I happened to come across an “official” guide to playing SFII at a
Tower Records (R.I.P.) one sunny weekend. I assume the reaction that came across me upon
seeing such an artifact was akin to the folks who discovered the Dead Sea
Scrolls.
At that point in time, I had perused some
editions of Nintendo Power, a monthly magazine published by…Nintendo! That was already a treat to view, and they
did have some walkthroughs and strategies for some of the more popular
games. The guide for Street Fighter was
a whole different animal, however. There
were detailed analyses of all the playable characters and bosses, which included
move combinations and rankings. Bar
charts are hot, man. I pored over the
pages with manic intent, as if absorbing this knowledge would make me more of a
man among other boys. Armed and loaded,
I now could enter arcades and liquor stores (and the occasional donut shop)
with something resembling a sense of belonging, and be able to hold my own
against slightly older teenagers, winning their respect and not getting beaten
up and robbed. It was the joy of just
using one quarter and playing through the whole tournament against the computer
opponents that really boosted my ego, drawing admiring looks occasionally from
an onlooker or three, like I was defying a law of science.
After returning from my childhood
flashback, I stared at the new Diablo game guide for a moment, pondering its
contents further. I worried about the
future of this particular industry, as people tend to play more simplistic
games, i.e. Angry Birds, and such activities don’t exactly require detailed
strategies and in-depth analysis. It
brought to my mind newspapers, also a dying breed of print. For a moment, I thought about purchasing the
Diablo guide just on principle alone, that I’m doing my part to keep this thing
alive. Then my senses came upon me, and
I realized that I could probably download a copy somewhere over the internet.
When a game takes under 8 hours to finish, most game reviewers will deduct points from the overall score of the game. Personally, I kind of prefer a game to be short. A lot of games are just too long for no reason, because they have you doing a lot of pointless things that aren't necessary or fun. They'll have you searching for little things in the dark corners and you have to find like a hundred of them and you don't even get rewarded for finding all of them or you do, but it's a useless reward. Most of the time, the only point for them to do this is to show you more of the details in the game that you might not pay attention to while playing through the main story. They want you to know that they spent a lot of time on the small details of the games and the only way for you to notice is if they put a bottle or computer there for you to shoot, collect, or blow up. Personally, I don't really care. I can appreciate the details without doing these tedious tasks.
Can a fire truck really shoot water in any direction while moving?
Very rarely, I will put in the time to collect junk or do all the side missions, because they make it actually fun to do so. The only games that I remember caring about that stuff are Batman Arkham City and Grand Theft Auto San Andreas. Why did I care in these games? Because it was worth it. I remember playing through the fire truck missions in San Andreas and the reward was that you become fireproof. How sweet is that? It was especially rewarding because the final mission of the game has you escaping out of a big burning building filled with dudes shooting at you. It was hard enough to avoid the bullets, but avoiding the fire made the mission really damn hard. So being fireproof made it much easier to finish the level and see the end of the game. That was the only GTA that I was able to finish without just using the weapons and health cheat codes. I've played every Grand Theft Auto game including the original ones for psx, ps2, gameboy advanced, psp and GTA4. I think I the only other one that I finished was the first Grand Theft Auto 3. I needed the weapons cheat because the last mission was a bitch if you didn't have a ton of bazooka rockets. I appreciated that in San Andreas, you had to complete a side mission to enable the cheats, that way I didn't feel like I was completely cheating. I earned the right to cheat because I finished the difficult firefighter mission.
One of the coolest side missions I've witnessed.
In Arkham City, I played through all the side missions mainly out of curiosity. The side missions were like mysteries that had you searching for clues to find out who murdered somebody or to save some hostages and I wanted to catch the culprits and see who they are or what they look like.
So what games did you spend the time to finish the game 100 percent? Comments?
Have you ever spent so much time playing first person shooter games
that you see cross hairs even after you turn off the game? Every time I
see a red barrel, I want to shoot it and make it explode so I can make
everyone around it go flying with one shot. Okay, I've never actually
seen a red barrel outside anywhere ever. Though I do see fire
extinguishers and I'm pretty sure I could take out a few people by
shooting that. Right, I don't even own a gun. Though if I owned a few
guns and was able to carry them around, I wonder how fast I could
switch guns or how fast I could actually reload. In the games it's
lightening fast. Plus, I noticed when you reload before finishing a
clip, the bullets leftover from the clip automatically get carried over
to the next clip. How do they do manage to take out the leftover
bullets from the first clip, take out the same amount of bullets in the
next clip and put in the bullets from the first clip all in like half a
second. That's incredible. Another thing every FPS game does is put
the gun off to the right side and it's aiming to the middle of the screen but actually it's aiming slightly to the left, so if an enemy is some
distance away, you would probably miss him by several feet.
Stupid Taliban wearing a red scarf that doesn't blend in at all.
On
facebook, I talked to one of my friends who's in the military in Afghanistan, about how realistic games are. I was a little surprised
about how much classified information he was willing to divulge to me, a
civilian. He told me what kind of guns he uses, how often he shoots at
people, and how crappy the bad guys are at fighting. The main
difference he said between real life and movies is that it's really hard
to run for a long time with all that gear on and they usually travel in
big groups together, not just a few people like in games and movies.
Coke
Can you tell the difference between these 3 games?
Pepsi
I've
been playing all the Call of Duty Modern Warfares, Battlefield 2 and 3, Medal of Honor,
Sniper Elite V2, Ghost Recon, 007 Golden Eye Reloaded, Homefront, etc.
They're all becoming a blur. When I think about them I find it a
little difficult to remember which scenes were in which games. I do
admit my memory is kind of shit though. Usually I try to finish the
whole campaign mode because I feel slightly proud of my accomplishment
and enjoy the story to some degree. But with Battlefield 3 and Golden
Eye Reloaded, I couldn't make it through. There was just no motivation
for me. However, those were the two games that for the first time I
decided to play on hard modes and for too many parts I had to play
through more times than usual and I got frustrated. I suppose I could
lower the difficulty level and just finish the game, but I just don't
have much desire to do it. Is it because I'm growing out of games or
these games just aren't innovative or creative enough to keep my
attention anymore? The more "realistic" these games get, the more similar they become.
Do the games all seem the same to you too? Comments?